dsh-godot-skill: Registering Godot 4.x Full-Stack Game Development Skill for DSH
dsh-godot-skill is a DeepSeek Harness Host plugin maintained by akira399, which registers the godot-4-development skill at runtime upon installation. This skill is compiled based on the official feature list of Godot 4.x, covering core concepts, renderer selection, quick references for 20 feature domains, complete development workflows, and code templates with troubleshooting tables for player movement, networking, and save systems. After installing via the official command `npx -p @deepseek-ai/dsh dsh plugin --profile web add github:akira399/dsh-godot-skill` and restarting DSH, the skill can be loaded using the skill tool in sessions, enabling AI to independently handle planning, coding, debugging, and exporting of Godot games. Released under the MIT license, it requires Node.js >= 20.
Read Moregodot-bridge: Driving Godot 4.x Games with Native DSH Tools
godot-bridge is a DeepSeek Harness workflow plugin maintained by Smalldy. It bypasses MCP, spawns Godot 4.x within the harness, and communicates with McpInteractionServer via 127.0.0.1:9090. It provides sixteen tools, including godot_run_project, godot_command, and godot_headless_op, covering runtime game control and headless project editing. Installation: dsh plugin --profile web add github:Smalldy/godot-bridge, effective after restart. Suitable for DSH intelligent agent Godot development scenarios where the godot-mcp intermediary is removed while retaining the existing TCP protocol.
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