游戏开发通用skills:把多角色游戏工作室装进 Agent
游戏开发通用skills(@user_5e9ef3eb/game-studio)是 SkillHub 上的社区 dev-programming 类 Skill,v1.0.0,定位为游戏开发工作室 AI 助手,含 49 个专业代理与 73 个工作技能,支持从零开发、系统设计、编码与代码审查,并声明支持 Godot、Unity、Unreal。本文基于 SkillHub 公开资料说明其定位与能力边界,并给出通过官方安装文档与 skillhub CLI(--dir 指向 Cursor/Claude Code 等 skills 目录)的安装方式,以及安装后在对话中结合引擎与项目上下文使用的典型流程。标签 requires_api_key=false。
Read Moredsh-godot-ai: Godot Game Development Mode for DeepSeek Harness
The DeepSeek Harness (DSH) plugin `dsh-godot-ai` introduces a **Godot Creator** mode for Godot development, designed to automate the end-to-end workflow of scene construction, script writing, UI creation, and runtime verification with AI. The plugin relies on the original Godot AI backend. Users must first install Godot 4.5+ and the Godot AI 3.1.5 plugin, then create a new session in DSH and select this mode to use it. Its core capabilities include project operations, asset creation, and debugging/verification, and it supports Skill marketplace management. The plugin is released under the MIT license and is designed specifically for Godot developers.
Read Moredsh-godot-play: One-Click Build and Play Godot Web Exports in DeepSeek Harness
The `dsh-godot-play` plugin deeply integrates Godot Web export builds and debugging workflows into the DeepSeek Harness GUI. It leverages host service injection to enable one-click builds with zero external processes and provides direct in-browser playtesting via an iframe. The plugin supports workspace gating, automatic target following, build log viewing, and restart operations, offering a pure DOM, zero-framework-dependency implementation that streamlines the local development experience.
Read Moredsh-sidebar-gdhighlight: Syntax Highlighting for Godot Code
`dsh-sidebar-gdhighlight` is a highlighting tool developed for the DSH sidebar plugin `dsh-better-sidebar`, designed to address code readability issues caused by the lack of syntax highlighting. The plugin is built on CodeMirror 6, adopts the editor color scheme from Godot 4.7, and provides full syntax highlighting for GDScript 4.x (.gd/.inc) and GDShader (.gdshader/.shader). It covers keywords, types, built-in functions, and complex syntax (such as string interpolation and node paths). After selecting code, users can insert it into the chat as a fenced code block via a floating button. Before installation, ensure DSH and `dsh-better-sidebar`
Read Moredsh-godot-skill: Registering Godot 4.x Full-Stack Game Development Skill for DSH
dsh-godot-skill is a DeepSeek Harness Host plugin maintained by akira399, which registers the godot-4-development skill at runtime upon installation. This skill is compiled based on the official feature list of Godot 4.x, covering core concepts, renderer selection, quick references for 20 feature domains, complete development workflows, and code templates with troubleshooting tables for player movement, networking, and save systems. After installing via the official command `npx -p @deepseek-ai/dsh dsh plugin --profile web add github:akira399/dsh-godot-skill` and restarting DSH, the skill can be loaded using the skill tool in sessions, enabling AI to independently handle planning, coding, debugging, and exporting of Godot games. Released under the MIT license, it requires Node.js >= 20.
Read Moregodot-bridge: Driving Godot 4.x Games with Native DSH Tools
godot-bridge is a DeepSeek Harness workflow plugin maintained by Smalldy. It bypasses MCP, spawns Godot 4.x within the harness, and communicates with McpInteractionServer via 127.0.0.1:9090. It provides sixteen tools, including godot_run_project, godot_command, and godot_headless_op, covering runtime game control and headless project editing. Installation: dsh plugin --profile web add github:Smalldy/godot-bridge, effective after restart. Suitable for DSH intelligent agent Godot development scenarios where the godot-mcp intermediary is removed while retaining the existing TCP protocol.
Read More